Difference between pages "Achievements" and "Interface"

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{{rus|Достижения}}
{{rus|Интерфейс}}
{|width="1000px" style="margin: 0 auto"
__TOC__
|width="150px"|[[file:knowledge.png|150px|link=]]
 
{{ach2|Knowledge<br/>
 
is Power}}
<div style="position:relative; top: -50px">
|width="450px" style="padding: 20px"|Act 1 Chapter 5. Old plot. Decrypt all 4 prefects' diaries.
=<span style="color:DodgerBlue; text-align:center">Dialogue Menu</span>=
|width="150px"|[[file:harryhello.png|150px|link=]]
<div class="mw-collapsible">
{{ach1|Hello Hello!}}
 
|width="450px" style="padding: 20px"|Prologue, click 2 times on Harry sitting on the roof of the front entrance.
 
 
{|style="position: relative; text-align: left; width: 1000px; margin: 0 auto"
| colspan="2" |[[File:Personmenu.png|center|720px|link=]]
|-
|-
|colspan="4"|<br/>
| colspan="2" |{{Breakline2}}
|-
|-
|[[file:potterseed.png|150px|link=]]
|style="width: 12%"|<div style="position: relative; margin: 13px 0 0 8px">[[File:chatmenu.png|left|130px|link=]]
{{ach1|Potter Seed}}
|style="width: 88%"|Start a dialogue and get new useful information regarding quests and [[Walkthrough|the plot]].
|style="padding: 20px"|Act 2 Chapter 1. Old plot. Lose more than 3 times in Susan's cups minigame, and then win.
|[[file:mershells.png|150px|link=]]
<div style="width: 152px; font-size: 70%; height: 54px; margin-top: -84px; line-height: 1; text-align: center; position: absolute; text-shadow: -1px -1px 0 #000, 1px -1px 0 #000, -1px 1px 0 #000, 1px 1px 0 #000">
She sells<br/>
seashells down<br/>
by the seashore
|style="padding: 20px"|In the dialogue with the mermaid select: I am not from here > naturalist > ask for shells > that's why i want these shells > i want the shells > lie > make a deal > go back on a deal.
|-
|-
|colspan="4"|<br/>
| colspan="2" |{{Breakline2}}
|-
|-
|[[file:openshutcase.png|150px|link=]]
|style="width: 12%"|<div style="position: relative; margin: 13px 0 0 8px">[[File:taskmenu.png|left|130px|link=]]
{{ach2|Open and<br/>
|style="width: 88%"|Make a request, assignment, or give a task to the character. You can conclude a deal, or find out its result.
Shut Case}}
|style="padding: 20px"|Act 1 Chapter 5. Old plot. Solve bedroom elder wand puzzle.
|[[file:brainwash.png|150px|link=]]
{{ach2|Brainy<br/>
Brainwash}}
|style="padding: 20px"|Act 1 Chapter 5. Old plot. Force the girl to break IMVOIS.
|-
|-
|colspan="4"|<br/>
| colspan="2" |{{Breakline2}}
|-
|-
|[[file:simonsays.png|150px|link=]]
|style="width: 12%"|<div style="position: relative; margin: 13px 0 0 8px">[[File:drinkmenu.png|left|130px|link=]]
{{ach1|Simon Says}}
|style="width: 88%"|Dialogue options related to alcohol and various [[Minigames|minigames]].
|style="padding: 20px"|Act 2 Chapter 1. Old plot. Fully undress the prefect in <u>"manipulation"/"fervor"</u> minigame.
|[[file:hearting.png|150px|link=]]
{{ach2|Hearting<br/>
the faculties}}
|style="padding: 20px"|Prologue. Take 4 scraps from the noticeboard and visit all 4 faculty towers.
|-
|-
|colspan="4"|<br/>
| colspan="2" |{{Breakline2}}
|-
|-
|[[file:friendsmatter.png|150px|link=]]
|style="width: 12%"|<div style="position: relative; margin: 13px 0 0 8px">[[File:shopmenu.png|left|130px|link=]]
{{ach2|Friends<br/>
|style="width: 88%"|Purchase various goods from characters, and discuss those goods.
matter}}
|style="padding: 20px"|Prologue. Tell Nola that you're a student.
|[[file:impacision.png|150px|link=]]
{{ach2|Impactful<br/>
Decision}}
|style="padding: 20px"|Act 1 Chapter 4. Old plot, or Act 1 Chapter 2. Throw all 4 received bottles of alcohol and the ethanol into the fireplace, instead of drinking it.
|-
|-
|colspan="4"|<br/>
| colspan="2" |{{Breakline2}}
|-
|-
|[[file:marcusecret.png|150px|link=]]
|style="width: 12%"|<div style="position: relative; margin: 13px 0 0 8px">[[File:dressmenu.png|left|130px|link=]]
{{ach2|Marcus’s<br/>
|style="width: 88%"|Interact with the character's outfit and discuss their appearance.
Secret}}
|style="padding: 20px"|Act 1 Chapter 5. Old plot. Become a tutor.
|[[file:bruteforce.png|150px|link=]]
{{ach1|Brute force}}
|style="padding: 20px"|Act 1 Chapter 5. Old plot. Enter a code into the door lock without talking about it with Snape and before you see it in Ginny's scene.
|-
|-
|colspan="4"|<br/>
| colspan="2" |{{Breakline2}}
|-
|-
|[[file:wannabeballer.png|150px|link=]]
|style="width: 12%"|<div style="position: relative; margin: 13px 0 0 8px">[[File:giftmenu.png|left|130px|link=]]
{{ach2|Wannabe<br/>
|style="width: 88%"|Give the character an item from your inventory.
Baller}}
|style="padding: 20px"|Act 1 Chapter 4. Old plot. Ask Filch to fix your broom.
|[[file:lovetoswallow.png|150px|link=]]
{{ach2|Love<br/>
to swallow}}
|style="padding: 20px"|Act 2. New plot, or Act 1 Chapter 5. Old plot. Choose the option "in her mouth" in Ginny's scene.
|-
|-
|colspan="4"|<br/>
| colspan="2" |{{Breakline2}}
|-
|-
|[[file:bookworm2.png|150px|link=]]
|style="width: 12%"|<div style="position: relative; margin: 13px 0 0 8px">[[File:exitmenu.png|left|130px|link=]]
{{ach1|Book Worm}}
|style="width: 88%"|Ends a conversation with a character and forces him to leave you.
|style="padding: 20px"|Act 1 Chapter 4. Old plot, or Act 1 Chapter. Look through all IMVOIS codex instead of checking specific pages.
|}
|[[file:hotforteacher.png|150px|link=]]
</div>
{{ach2|Hot for<br/>
 
teacher}}
 
|style="padding: 20px"|<u>Prologue/Act 1 chapter 1</u>. Go through Minerva's scene.
{{Breakline}}
 
=<span style="color:DodgerBlue;"><div style="text-align:center">Office</div></span>=
<div class="mw-collapsible">
 
[[File:interface.png|900px|center|link=]]
 
 
{|style="width: 100%; position: relative; margin: 0 auto; text-align: center; font-size: 80%"
|<div class="borderimage" style="margin: 0 auto; width: 150px; height: 200px"><div class="lamanic">-618</div>[[File:currency.png|150px|link=]]
|{{hv|iuh=150px; height: 200px">[[File:map1.png|150px|link=]]|ioh=150px; height: 200px">[[File:map2.png|150px|link=]]}}
|{{hv|iuh=150px; height: 200px">[[File:inventory1.png|150px|link=]]|ioh=150px; height: 200px">[[File:inventory2.png|150px|link=]]}}
|{{hv|iuh=150px; height: 200px">[[File:diary1.png|150px|link=]]|ioh=150px; height: 200px">[[File:diary2.png|150px|link=]]}}
|<div class="borderimage" style="width: 150px; height: 200px; margin: 0 auto">[[File:time1.png|150px|link=]]
|-
|width="20%" style="padding: 15px"|Displays how many galleons you have
|width="20%" style="padding: 15px"|Brings up a Hogwarts map, with which you can choose locations available for visiting
|width="20%" style="padding: 15px"|Opens your local inventory
|width="20%" style="padding: 15px"|Opens the [[Interface#Journal|Journal Interface]]
|width="20%" style="padding: 15px"|Digital 24 hour clock
|-
|-
|colspan="4"|<br/>
|colspan="5"|<br/><br/>
|-
|-
|[[file:whatkraken.png|150px|link=]]
|{{hv|iuh=150px; height: 200px">[[File:settings.png|150px|link=]]|ioh=150px; height: 200px">[[File:settings2.png|150px|link=]]}}
{{ach2|What's<br/>
|{{hv|iuh=150px; height: 200px">[[File:hat1.png|150px|link=]]|ioh=150px; height: 200px">[[File:hat2.png|150px|link=]]}}
Kraken?!}}
|{{hv|iuh=150px; height: 200px">[[File:window.png|150px|link=]]|ioh=150px; height: 200px">[[File:window3.png|150px|link=]]}}
|style="padding: 20px"|Choose the option "unleash the kraken" in Ginny's scene.
|{{hv|iuh=150px; height: 200px">[[File:clock1.png|150px|link=]]|ioh=150px; height: 200px">[[File:clock2.png|150px|link=]]}}
|[[file:bestcatcher.png|150px|link=]]
|{{hv|iuh=150px; height: 200px">[[File:help.png|150px|link=]]|ioh=150px; height: 200px">[[File:help2.png|150px|link=]]}}
{{ach1|Quick Hands}}
|style="padding: 20px"|Act 2. New plot, or Act 1 Chapter 5. Old plot. Catch Ginny's snitch on hard mode.
|-
|-
|colspan="4"|<br/>
|style="padding: 15px"|Brings up pause menu
|style="padding: 15px"|[[Characters#Other|Sorting Hat, game character]]
|style="padding: 15px"|Allows you to leave the office on a broom, or with apparition potion
|style="padding: 15px"|Opens [[Interface#Clock_and_Calendar|the clock and calendar]] interface
|style="padding: 15px"|Brings up our lovely helper Sonya, who has lots of information about the game, and more <3
|-
|-
|[[file:secreban.png|150px|link=]]
|colspan="5"|<br/><br/>
{{ach2|Back to<br/>
reality}}
|style="padding: 20px"|Click on the pensieve in the office to visit azkaban.
|[[file:announcement.png|150px|link=]]
{{ach2|Almost<br/>
forgot...}}
|style="padding: 20px"|Prologue. Hang the paper on the noticeboard.
|-
|-
|colspan="4"|<br/>
|{{hv|iuh=150px; height: 200px">[[File:bookshelf.png|150px|link=]]|ioh=150px; height: 200px">[[File:bookshelf2.png|150px|link=]]}}
|{{hv|iuh=150px; height: 200px">[[File:curtain.png|150px|link=]]|ioh=150px; height: 200px">[[File:curtain2.png|150px|link=]]}}
|{{hv|iuh=150px; height: 200px">[[File:fireplace.png|150px|link=]]|ioh=150px; height: 200px">[[File:fireplace2.png|150px|link=]]}}
|{{hv|iuh=150px; height: 200px">[[File:door.png|150px|link=]]|ioh=150px; height: 200px">[[File:door2.png|150px|link=]]}}
|{{hv|iuh=150px; height: 200px">[[File:owl.png|150px|link=]]|ioh=150px; height: 200px">[[File:owl2.png|150px|link=]]}}
|-
|-
|[[file:prologuedeath.png|150px|link=]]
|style="padding: 15px"|Contains a series of quest related menus
{{ach2|Nearly<br/>
|style="padding: 15px"|Allows you to close and open the curtain
Neanderthal}}
|style="padding: 15px"|Fireplace. Creates a pleasant atmosphere in the office and brightens up the pastime. Allows the use the floo powder
|style="padding: 20px"|Prologue. In the dialogue with the mermaid select: I am not from here > naturalist > dive in > dive in > repeat 10 times.
|style="padding: 15px"|Allows you to look at the visitor through the keyhole. Сan also be used to leave the office
|[[file:ruskie.png|150px|link=]]
|style="padding: 15px"|The owl is used to send letters to various [[Characters|characters]]
{{ach1|Like a ruskie!}}
|style="padding: 20px"|"Just drink" with Snape 10 times.
|-
|-
|colspan="4"|<br/>
|colspan="5"|<br/><br/>
|-
|-
|[[file:makemwet.png|150px|link=]]
|{{hv|iuh=150px; height: 200px">[[File:cupboard.png|150px|link=]]|ioh=150px; height: 200px">[[File:cupboard2.png|150px|link=]]}}
{{ach2|Make ‘em<br/>
|{{hv|iuh=150px; height: 200px">[[File:code1.png|150px|link=]]|ioh=150px; height: 200px">[[File:code2.png|150px|link=]]}}
wet!}}
|{{hv|iuh=150px; height: 200px">[[File:gift.png|150px|link=]]|ioh=150px; height: 200px">[[File:gift2.png|150px|link=]]}}
|style="padding: 20px"|Give Daphne "Whimsy's Witch Water" from Boni Bonka.
|{{hv|iuh=150px; height: 200px">[[File:beddoor.png|150px|link=]]|ioh=150px; height: 200px">[[File:beddoor2.png|150px|link=]]}}
|[[file:hufflecups.png|150px|link=]]
|{{hv|iuh=150px; height: 200px">[[File:bag1.png|150px|link=]]|ioh=150px; height: 200px">[[File:bag2.png|150px|link=]]}}
{{ach1|Huffle Cups}}
|style="padding: 20px"|Act 2 Chapter 1. Old plot. Win 9 times in Susan's cups minigame.
|-
|-
|colspan="4"|<br/>
|style="padding: 15px"|Opens your stash, which can be used to supplement your local inventory
|style="padding: 15px"|Enter it into the door lock to be able to lock the door
|style="padding: 15px"|Indicates that Marcus received a gift
|style="padding: 15px"|Leads to the bedroom
|style="padding: 15px"|Package received by ordering it from various catalogues, or sent by other [[Characters|characters]]
|-
|-
|[[file:shamelock.png|150px|link=]]
|colspan="5"|<br/><br/>
{{ach2|Shameful<br/>
Sherlock}}
|style="padding: 20px"|Act 1 Chapter 4. Old plot. Visit all 4 faculty dorms accompanied by Minerva for swimsuits quest.
|[[file:tastetester.png|150px|link=]]
{{ach1|Taste Tester}}
|style="padding: 20px"|Act 1 Chapter 5. Old plot. Give correct answers 5 times in a row in [[Minigames#Baker’s_Delight|"baker's delight"]] minigame, and the complete it.
|-
|-
|[[file:vampwin.png|150px|link=]]
|{{hv|iuh=150px; height: 200px">[[File:skill.png|150px|link=]]|ioh=150px; height: 200px">[[File:skill2.png|150px|link=]]}}
{{ach2|Blood<br/>
|{{hv|iuh=150px; height: 200px">[[File:desk.png|150px|link=]]|ioh=150px; height: 200px">[[File:desk2.png|150px|link=]]}}
donation}}
|{{hv|iuh=150px; height: 200px">[[File:coins1.png|150px|link=]]|ioh=150px; height: 200px">[[File:coins2.png|150px|link=]]}}
|style="padding: 20px"|New plot. Act 1 Chapter 3. Lose the fight with the vampire in "mysterious fan" quest.
|{{hv|iuh=150px; height: 200px">[[File:money.png|150px|link=]]|ioh=150px; height: 200px">[[File:money2.png|150px|link=]]}}
|[[file:vamplose.png|150px|link=]]
|{{hv|iuh=150px; height: 200px">[[File:pensieve.png|150px|link=]]|ioh=150px; height: 200px">[[File:pensieve2.png|150px|link=]]}}
{{ach1|Staked}}
|style="padding: 20px"|New plot. Act 1 Chapter 3. Defeat the vampire in "mysterious fan" quest.
|-
|-
|colspan="4"|<br/>
|style="padding: 15px"|Icons that activate [[Mechanics#Special_Abilities:|special abilities]]
|style="padding: 15px"|Opens [[Interface#Desk|the Desk]] Interface
|style="padding: 15px"|Means that you will receive a package soon
|style="padding: 15px"|Weekly allowance that arrives each Monday
|style="padding: 15px"|Brings you back to reality - [[Locations#Azkaban|Azkaban]]
|}
 
 
<span style="color:DeepSkyBlue; font-size: 125%">The following items can be right clicked to save time:</span>
*Office Door
**If someone is at the door (the middle will blink green) then they automatically enter.
**If no one is at the door then you will switch to the map screen.
*Bedroom Door
**If there is a visitor in the schedule today, the time will rewind until they arrive.
**If there are no more visitors for today, time will rewind until the next morning.
*Clock - Advance the time by one hour.
*Fireplace - Start/put off the fire.
*Curtain - Open and close.
*Window - Open and close.
*Pensieve - Quick save.
</div>
 
 
 
{{Breakline}}
 
=<span style="color:DodgerBlue;"><div style="text-align:center">Journal</div></span>=
 
<div class="mw-collapsible">
 
 
 
<span style="color:DeepSkyBlue; text-align:center; font-size: 125%">Objectives</span>
 
<div style="text-align:center">Your objectives will be displayed in the Journal, on the appropriate tab. Following these is key to progression in the game, unless you prefer reading the text which should provide adequate information to progress without using the objectives.</div>
 
 
[[File:Objectives.png|center|link=]]
 
{{Breakline}}
<span style="color:DeepSkyBlue; text-align:center; font-size: 125%">Notes</span>
 
<div style="text-align:center">Here you will find notes, these are temporary notes that will change with progression. They provide supplemental information for parts of the game that are not as refined as they should be...</div>
 
 
[[File:notes.png|center|link=]]
 
{{Breakline}}
<span style="color:DeepSkyBlue; text-align:center; font-size: 125%">Stats</span>
 
<div style="text-align:center">The left side contains information about the current level of each stat. On the right side, you can acquire special abilities for investment points. 1 investment point is earned per stat level gain. After acquiring special abilities, their icons will be displayed on the left side of the screen. Click on it to use it.</div>
 
 
[[File:stats.png|center|link=]]
 
{{Breakline}}
<span style="color:DeepSkyBlue; text-align:center; font-size: 125%">Memories</span>
 
<div style="text-align:cente">This is a list of all unlocked scenes, should you be a Patron, we provide a persistent data file which unlocks these all for you.</div>
 
 
[[File:memories.png|center|link=]]
</div>
 
 
 
{{Breakline}}
 
=<span style="color:DodgerBlue;"><div style="text-align:center">Desk</div></span>=
<div class="mw-collapsible">
{|
|width="20%"|<div class="borderimage" style="margin: 0 auto; background: rgba(52, 58, 64, .3); width: 200px; height: 150px">[[File:Deskother.png|link=]]
|width="20%"|<div class="borderimage" style="margin: 0 auto; background: rgba(52, 58, 64, .3); width: 200px; height: 150px">[[File:Deskstats.png|link=]]
|width="20%"|<div class="borderimage" style="margin: 0 auto; background: rgba(52, 58, 64, .3); width: 200px; height: 150px">[[File:Deskmoney.png|link=]]
|width="20%"|<div class="borderimage" style="margin: 0 auto; background: rgba(52, 58, 64, .3); width: 200px; height: 150px">[[File:Deskstore.png|link-]]
|-
|-
|[[file:eyespy.png|150px|link=]]
|style="padding: 20px"|is used to write quest letters
{{ach1|Eye Spy}}
|style="padding: 20px"|allows you to train your stats, which is required for game progression
|style="padding: 20px"|New plot. Act 1 Chapter 3. Finish "risky student" quest.
|style="padding: 20px"|lets you grade papers to earn additonal money once per day
|style="padding: 20px"|brings up the various catalogue you can purchase items from
|}
</div>
 
{{Breakline}}
 
=<span style="color:DodgerBlue; text-align:center">Clock and Calendar</span>=
<div class="mw-collapsible">
 
 
 
{| class="article-table"
!<div style="text-align:center">In the calendar you can find out the date and see planned visitors for current month</div>
!<div style="text-align:center">On the clock you can see the time and scheduled visitors for current day</div>
!<div style="text-align:center">Using the schedule you can choose the optimal time to visit various locations</div>
|+
|[[file:calendar.png|center|250px|link=]]
|[[file:clock.png|center|250px|link=]]
|[[file:schedule.png|center|250px|link=]]
|}
|}
<div style="text-align:center">
<gallery navigation="true" captionsize="large" hideaddbutton=true captiontextcolor=[White]>
file:time.png|link=|link=Mechanics#Time_Turner|[[Mechanics#Time_Turner|Time Turner]] allows you to rewind the time to the nearest Friday.
file:meet.png|link=|This icon allows you to see which visitor is scheduled for that date.
file:exit time.png|link=|Close the clock and calendar interface.
</gallery>
</div>

Revision as of 07:15, 31 March 2024

Rus.png


Dialogue Menu


Personmenu.png
Chatmenu.png
Start a dialogue and get new useful information regarding quests and the plot.
Taskmenu.png
Make a request, assignment, or give a task to the character. You can conclude a deal, or find out its result.
Drinkmenu.png
Dialogue options related to alcohol and various minigames.
Shopmenu.png
Purchase various goods from characters, and discuss those goods.
Dressmenu.png
Interact with the character's outfit and discuss their appearance.
Giftmenu.png
Give the character an item from your inventory.
Exitmenu.png
Ends a conversation with a character and forces him to leave you.


Office

Interface.png


-618
Currency.png
Map1.png
Inventory1.png
Diary1.png
Time1.png
Displays how many galleons you have Brings up a Hogwarts map, with which you can choose locations available for visiting Opens your local inventory Opens the Journal Interface Digital 24 hour clock


Settings.png
Hat1.png
Window.png
Clock1.png
Help.png
Brings up pause menu Sorting Hat, game character Allows you to leave the office on a broom, or with apparition potion Opens the clock and calendar interface Brings up our lovely helper Sonya, who has lots of information about the game, and more <3


Bookshelf.png
Curtain.png
Fireplace.png
Door.png
Owl.png
Contains a series of quest related menus Allows you to close and open the curtain Fireplace. Creates a pleasant atmosphere in the office and brightens up the pastime. Allows the use the floo powder Allows you to look at the visitor through the keyhole. Сan also be used to leave the office The owl is used to send letters to various characters


Cupboard.png
Code1.png
Gift.png
Beddoor.png
Bag1.png
Opens your stash, which can be used to supplement your local inventory Enter it into the door lock to be able to lock the door Indicates that Marcus received a gift Leads to the bedroom Package received by ordering it from various catalogues, or sent by other characters


Skill.png
Desk.png
Coins1.png
Money.png
Pensieve.png
Icons that activate special abilities Opens the Desk Interface Means that you will receive a package soon Weekly allowance that arrives each Monday Brings you back to reality - Azkaban


The following items can be right clicked to save time:

  • Office Door
    • If someone is at the door (the middle will blink green) then they automatically enter.
    • If no one is at the door then you will switch to the map screen.
  • Bedroom Door
    • If there is a visitor in the schedule today, the time will rewind until they arrive.
    • If there are no more visitors for today, time will rewind until the next morning.
  • Clock - Advance the time by one hour.
  • Fireplace - Start/put off the fire.
  • Curtain - Open and close.
  • Window - Open and close.
  • Pensieve - Quick save.


Journal


Objectives

Your objectives will be displayed in the Journal, on the appropriate tab. Following these is key to progression in the game, unless you prefer reading the text which should provide adequate information to progress without using the objectives.


Objectives.png

Notes

Here you will find notes, these are temporary notes that will change with progression. They provide supplemental information for parts of the game that are not as refined as they should be...


Notes.png

Stats

The left side contains information about the current level of each stat. On the right side, you can acquire special abilities for investment points. 1 investment point is earned per stat level gain. After acquiring special abilities, their icons will be displayed on the left side of the screen. Click on it to use it.


Stats.png

Memories

This is a list of all unlocked scenes, should you be a Patron, we provide a persistent data file which unlocks these all for you.


Memories.png


Desk

Deskother.png
Deskstats.png
Deskmoney.png
link-
is used to write quest letters allows you to train your stats, which is required for game progression lets you grade papers to earn additonal money once per day brings up the various catalogue you can purchase items from

Clock and Calendar


In the calendar you can find out the date and see planned visitors for current month
On the clock you can see the time and scheduled visitors for current day
Using the schedule you can choose the optimal time to visit various locations
Calendar.png
Clock.png
Schedule.png